Best map: Out in the Open with 58.4% from 190 games.
Wins late — in Knockout 7.3 points better in long rounds than in short ones (56.4% against 49.1%, split at 98 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/05 to 08/21, 3 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +2.1 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
58.4% | 190 | 34 | ||
Ring of Fire ![]() |
57.5% | 221 | 36 | ||
New Horizons ![]() |
56.3% | 199 | 34 | ||
Rustic Arcade ![]() |
54.5% | 255 | 38 | ||
Bridge Too Far ![]() |
57.3% | 103 | 25 | ||
Hideout ![]() |
54.0% | 163 | 31 | ||
Kaboom Canyon ![]() |
55.6% | 108 | 25 | ||
Open Business ![]() |
51.6% | 192 | 34 | ||
Shooting Star ![]() |
52.3% | 155 | 31 | ||
Spiraling Out ![]() |
53.3% | 122 | 27 | ||
Sneaky Fields ![]() |
56.2% | 73 | 19 | ||
Dry Season ![]() |
50.8% | 181 | 33 | ||
Pinball Dreams ![]() |
52.3% | 109 | 25 | ||
Dueling Beetles ![]() |
49.7% | 175 | 32 | ||
Hard Rock Mine ![]() |
49.7% | 151 | 30 | ||
Gem Fort ![]() |
49.2% | 132 | 28 | ||
Belle's Rock ![]() |
48.4% | 124 | 27 | ||
Undermine ![]() |
47.9% | 142 | 29 | ||
Safe(r) Zone ![]() |
48.7% | 76 | 20 | ||
Layer Cake ![]() |
46.5% | 86 | 22 | ||
Parallel Plays ![]() |
45.9% | 74 | 20 | ||
Flaring Phoenix ![]() |
45.6% | 136 | 29 | ||
Hot Potato ![]() |
45.3% | 95 | 23 | ||
Safe Zone ![]() |
45.3% | 95 | 23 | ||
Triple Dribble ![]() |
44.4% | 90 | 23 | ||
Deathcap Trap prev. season |
25.0% | 16 | 0 | ||
Double Swoosh ![]() |
40.8% | 147 | 30 | ||
Center Stage ![]() |
39.6% | 106 | 25 | ||
Pit Stop ![]() |
36.4% | 66 | 18 |
Direct duels in Knockout: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 25.5% against Nori in Heist. On average the worst case sits at 27.3%.
Glowy counters nobody here — he wins and loses as strength would have it.
Nobody counters Glowy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
55.8%
303 games
Mandy
63.6%
66 games
Pearl
61.6%
73 games
Piper
54.9%
162 games
Max
59.0%
78 games
Edgar
52.4%
210 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.