Best map: Ring of Fire with 55.5% from 1,435 games.
Wins late — in Knockout 7.3 points better in long rounds than in short ones (56.4% against 49.1%, split at 98 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/04 to 08/19, 16 days. 9 earlier days are left out — below 207 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +2.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
55.5% | 1435 | 64 | ||
Bridge Too Far prev. season |
56.6% | 433 | 46 | ||
Rustic Arcade prev. season |
53.1% | 1225 | 62 | ||
Shooting Star prev. season |
53.0% | 1142 | 61 | ||
Hideout prev. season |
51.2% | 1373 | 63 | ||
Kaboom Canyon prev. season |
52.3% | 514 | 49 | ||
Out in the Open prev. season |
50.5% | 1326 | 63 | ||
New Horizons prev. season |
50.2% | 1233 | 62 | ||
Safe Zone prev. season |
53.7% | 255 | 38 | ||
Dry Season prev. season |
47.1% | 821 | 56 | ||
Flaring Phoenix prev. season |
47.4% | 489 | 48 | ||
Hard Rock Mine prev. season |
47.8% | 301 | 41 | ||
Open Business prev. season |
45.9% | 845 | 56 | ||
Belle's Rock prev. season |
46.6% | 416 | 45 | ||
Crystal Arcade prev. season |
44.8% | 446 | 46 | ||
Dueling Beetles prev. season |
44.4% | 649 | 52 | ||
Gem Fort prev. season |
44.7% | 342 | 42 | ||
Layer Cake prev. season |
43.5% | 356 | 43 | ||
Deathcap Trap prev. season |
43.3% | 480 | 48 | ||
Sneaky Fields prev. season |
42.2% | 187 | 33 | ||
Hot Potato prev. season |
41.3% | 223 | 36 | ||
Triple Dribble prev. season |
40.1% | 152 | 30 | ||
Undermine prev. season |
40.3% | 390 | 44 | ||
Center Stage prev. season |
39.6% | 278 | 39 | ||
Pinball Dreams prev. season |
37.9% | 224 | 36 | ||
Double Swoosh prev. season |
35.9% | 284 | 40 | ||
Parallel Plays prev. season |
31.5% | 143 | 29 |
Direct duels in Knockout: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.4% against Nori in Heist. On average the worst case sits at 27.8%.
Glowy counters nobody here — he wins and loses as strength would have it.
Nobody counters Glowy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
55.9%
329 games
Tick
68.9%
61 games
Mandy
63.2%
76 games
Piper
54.8%
166 games
Pearl
59.5%
79 games
Edgar
52.2%
224 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.