Best map: Out in the Open with 54.4% from 627 games.
Wins late — in Gem Grab 7.4 points better in long rounds than in short ones (50.9% against 43.5%, split at 103 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 6 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.4 points (regression 43.4% to 39.0%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 6 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
47.7% | 742 | 54 | ||
Sneaky Fields ![]() |
44.1% | 515 | 49 | ||
Pinhole Punt ![]() |
42.3% | 26 | 4 | ||
Pinball Dreams ![]() |
43.8% | 642 | 52 | ||
Center Stage ![]() |
43.0% | 565 | 50 | ||
Triple Dribble ![]() |
38.7% | 501 | 48 |
Direct duels in Brawl Ball: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.4% against Bull in Heist. On average the worst case sits at 29.2%.
Nobody counters Glowy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
57.3%
89 games
Griff
49.8%
414 games
Bibi
48.9%
417 games
Darryl
56.5%
62 games
Colt
51.5%
130 games
El Primo
50.0%
152 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Bananenfresser | Legendary | 120 | 37.9% | 48.3% |
| 2 | Akayo🌸 | Legendary | 22 | 34.2% | 59.1% |
| 3 | Nicola | Legendary | 40 | 33.5% | 47.5% |
| 4 | peach | Diamond | 24 | 28.2% | 29.2% |
| 5 | 區長 | Diamond | 28 | 26.2% | 21.4% |