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EN

Glowy

Mythic Ranked · Gold Brawl Ball
43.1%Win rate in Brawl Ball
1,685Games
66Trust Score
71. of 105Rank in Brawl Ball
−4.4Skill bonus

Best map: Out in the Open with 54.4% from 627 games.

Wins late — in Gem Grab 7.4 points better in long rounds than in short ones (50.9% against 43.5%, split at 103 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 33.43.1 %
Popularity 17.0.07 %
Breadth 0.0% of maps
Counter safety
Star rate 0.4.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 84 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 50.0% from 284 appearances08/21 — 46.7% from 274 appearances08/22 — 43.6% from 225 appearances08/23 — 37.9% from 211 appearances08/24 — 42.9% from 329 appearances08/25 — 37.2% from 333 appearances
50.0%08/20 37.2%08/25

Pick rate

08/20 — 0.1% from 284 appearances08/21 — 0.1% from 274 appearances08/22 — 0.1% from 225 appearances08/23 — 0.1% from 211 appearances08/24 — 0.1% from 329 appearances08/25 — 0.1% from 333 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.4 points (regression 43.4% to 39.0%). Higher up he gets outplayed.

Gold — 43.2% from 1,717 gamesDiamond — 43.0% from 1,714 gamesMythic — 39.8% from 3,940 gamesLegendary — 40.1% from 952 games
GoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 6 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 47.7%
742 54
Sneaky Fields Brawl Ball 44.1%
515 49
Pinhole Punt Brawl Ball 42.3%
26 4
Pinball Dreams Brawl Ball 43.8%
642 52
Center Stage Brawl Ball 43.0%
565 50
Triple Dribble Brawl Ball 38.7%
501 48

Against whom

Direct duels in Brawl Ball: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 31.4% against Bull in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

Nobody counters Glowy here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 57.3% 89 games Griff 49.8% 414 games Bibi 48.9% 417 games Darryl 56.5% 62 games Colt 51.5% 130 games El Primo 50.0% 152 games

Who plays him best soon

Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Bananenfresser Legendary 120 37.9% 48.3%
2 Akayo🌸 Legendary 22 34.2% 59.1%
3 Nicola Legendary 40 33.5% 47.5%
4 peach Diamond 24 28.2% 29.2%
5 區長 Diamond 28 26.2% 21.4%