Best map: Out in the Open with 50.7% from 2,969 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/05 to 08/25, 15 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −4.7 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.7 points (regression 43.6% to 39.0%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 5 of 30 maps. 1 of 5 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out +Legendary + Diamond |
47.7% | 482 | 48 | ||
Pinball Dreams prev. season |
41.1% | 1115 | 60 | ||
Triple Dribble prev. season |
39.4% | 830 | 56 | ||
Center Stage prev. season |
39.1% | 998 | 58 | ||
Sneaky Fields prev. season |
38.1% | 856 | 56 |
Direct duels in Brawl Ball: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.3% against Bull in Heist. On average the worst case sits at 28.6%.
Nobody counters Glowy here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
58.8%
85 games
Griff
50.1%
399 games
Darryl
57.4%
61 games
Bibi
49.0%
404 games
El Primo
50.3%
147 games
Meeple
53.8%
65 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Bananenfresser | Legendary | 118 | 37.4% | 47.5% |
| 2 | Akayo🌸 | Legendary | 22 | 34.3% | 59.1% |
| 3 | Nicola | Legendary | 40 | 33.5% | 47.5% |
| 4 | peach | Diamond | 24 | 28.2% | 29.2% |
| 5 | 區長 | Diamond | 27 | 25.7% | 18.5% |