Best map: Rustic Arcade with 53.4% from 712 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.1 — rewards skill: from Gold to Legendary the win rate climbs by 8.1 points (regression 42.8% to 50.8%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Kaboom Canyon prev. season |
49.2% | 1434 | 64 | ||
Safe Zone prev. season |
48.2% | 1123 | 60 | ||
Bridge Too Far ![]() |
49.0% | 420 | 46 | ||
Safe(r) Zone ![]() |
44.9% | 579 | 50 | ||
Hot Potato prev. season |
42.1% | 900 | 57 | ||
Pit Stop ![]() |
33.9% | 383 | 44 |
Direct duels in Heist: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.3% against Bull in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bull
58.1%
241 games
8-Bit
55.9%
370 games
Chuck
56.8%
287 games
Melodie
58.3%
151 games
Mico
54.7%
274 games
Nori
51.7%
497 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Bananenfresser | Legendary | 118 | 37.4% | 47.5% |
| 2 | Akayo🌸 | Legendary | 22 | 34.3% | 59.1% |
| 3 | Nicola | Legendary | 40 | 33.5% | 47.5% |
| 4 | peach | Diamond | 24 | 28.2% | 29.2% |
| 5 | 區長 | Diamond | 27 | 25.7% | 18.5% |