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Glowy

Mythic Ranked · Diamond Heist
46.9%Win rate in Heist
1,238Games
62Trust Score
52. of 105Rank in Heist
+8.1Skill bonus

Best map: Rustic Arcade with 53.4% from 712 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 57.46.9 %
Popularity 21.0.07 %
Breadth 0.0% of maps
Counter safety
Star rate 1.1.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 57th means “better than 57% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/20 — 47.9% from 215 appearances08/21 — 47.1% from 310 appearances08/22 — 46.1% from 204 appearances08/23 — 45.1% from 175 appearances08/24 — 51.2% from 203 appearances08/25 — 42.0% from 131 appearances
47.9%08/20 42.0%08/25

Pick rate

08/20 — 0.1% from 215 appearances08/21 — 0.1% from 310 appearances08/22 — 0.1% from 204 appearances08/23 — 0.1% from 175 appearances08/24 — 0.1% from 203 appearances08/25 — 0.1% from 131 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Gold to Legendary the win rate climbs by 8.1 points (regression 42.8% to 50.8%). The higher the tier, the better he does.

Gold — 43.4% from 1,857 gamesDiamond — 44.5% from 1,615 gamesMythic — 48.0% from 3,910 gamesLegendary — 51.3% from 1,691 games
GoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heistprev. season 49.2%
1434 64
Safe Zone Heistprev. season 48.2%
1123 60
Bridge Too Far Heist 49.0%
420 46
Safe(r) Zone Heist 44.9%
579 50
Hot Potato Heistprev. season 42.1%
900 57
Pit Stop Heist 33.9%
383 44

Against whom

Direct duels in Heist: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.3% against Bull in Heist. On average the worst case sits at 28.6%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bull 58.1% 241 games 8-Bit 55.9% 370 games Chuck 56.8% 287 games Melodie 58.3% 151 games Mico 54.7% 274 games Nori 51.7% 497 games

Who plays him best soon

Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Bananenfresser Legendary 118 37.4% 47.5%
2 Akayo🌸 Legendary 22 34.3% 59.1%
3 Nicola Legendary 40 33.5% 47.5%
4 peach Diamond 24 28.2% 29.2%
5 區長 Diamond 27 25.7% 18.5%