Best map: Rustic Arcade with 53.3% from 736 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/06 to 08/25, 9 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.8 — rewards skill: from Gold to Legendary the win rate climbs by 4.8 points (regression 43.9% to 48.7%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
52.8% | 718 | 54 | ||
Dueling Beetles ![]() |
45.8% | 459 | 47 | ||
Open Business ![]() |
44.2% | 590 | 51 | ||
Parallel Plays +Mythicprev. season |
37.8% | 913 | 57 |
Direct duels in Hot Zone: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.5% against Bull in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
54.7%
601 games
Starr Nova
59.5%
205 games
Kenji
57.7%
168 games
Penny
55.1%
227 games
Bo
52.0%
475 games
Draco
61.3%
75 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Bananenfresser | Legendary | 123 | 38.1% | 48.8% |
| 2 | Akayo🌸 | Legendary | 22 | 33.9% | 59.1% |
| 3 | Nicola | Legendary | 40 | 33.2% | 47.5% |
| 4 | fear my pierce | Legendary | 23 | 30.8% | 43.5% |
| 5 | toxic Assassin | Legendary | 21 | 30.6% | 42.9% |