Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 29 maps. 2 of 4 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open ![]() |
54.5% | 604 | 51 | ||
New Horizons ![]() |
52.9% | 560 | 50 | ||
Flaring Phoenix +Diamond |
45.2% | 778 | 55 | ||
Belle's Rock +Diamond |
42.4% | 705 | 53 |
Direct duels in Knockout: how Glowy does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.6% against Bull in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
63.5%
219 games
Brock
53.8%
917 games
Tick
60.3%
174 games
Piper
54.4%
474 games
Mandy
57.1%
184 games
Angelo
61.5%
104 games
Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Bananenfresser | Legendary | 112 | 37.6% | 48.2% |
| 2 | Akayo🌸 | Legendary | 22 | 34.2% | 59.1% |
| 3 | Nicola | Legendary | 40 | 33.5% | 47.5% |
| 4 | peach | Diamond | 20 | 26.6% | 20.0% |
| 5 | 區長 | Diamond | 27 | 25.6% | 18.5% |