My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Glowy

Mythic Ranked · Masters
51.3%Win rate across all maps
696Games
53Trust Score
67. of 105Rank by score
+2.6Skill bonus

Best map: Ring of Fire with 56.5% from 1,679 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 4.
Win rate 44.51.3 %
Popularity 41.0.26 %
Breadth 40.7% of maps
Counter safety 80.31.8 %
Star rate 4.9.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/11, 4 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 52.5% from 101 appearances08/06 — 51.9% from 104 appearances08/10 — 54.0% from 63 appearances08/11 — 57.5% from 80 appearances
52.5%08/05 57.5%08/11

Pick rate

08/05 — 0.2% from 101 appearances08/06 — 0.2% from 104 appearances08/10 — 0.1% from 63 appearances08/11 — 0.1% from 80 appearances
0.2%08/05 0.1%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.6 — rewards skill: from Silver to Masters the win rate climbs by 2.6 points (regression 45.4% to 47.9%). The higher the tier, the better he does.

Silver — 47.5% from 1,395 gamesGold — 46.9% from 12,080 gamesDiamond — 46.3% from 13,859 gamesMythic — 45.9% from 43,914 gamesLegendary — 49.0% from 17,560 gamesMasters — 51.3% from 696 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 56.5%
1679 66
Rustic Arcade Gem Grabprev. season 54.2%
1420 64
Shooting Star Bountyprev. season 52.1%
1337 63
Hideout Bountyprev. season 51.5%
1626 66
Kaboom Canyon Heistprev. season 52.5%
655 52
Bridge Too Far Heistprev. season 50.9%
1714 67
Out in the Open Knockoutprev. season 50.5%
1502 65
New Horizons Knockoutprev. season 50.0%
1366 63
Safe Zone Heistprev. season 49.0%
1161 61
Open Business Hot Zoneprev. season 47.5%
958 58
Dry Season Bountyprev. season 46.5%
938 58
Belle's Rock Knockoutprev. season 45.7%
1771 67
Flaring Phoenix Knockoutprev. season 45.5%
1993 69
Dueling Beetles Hot Zoneprev. season 45.3%
739 54
Deathcap Trap Gem Grabprev. season 42.7%
2399 72
Undermine Gem Grabprev. season 42.5%
1880 68

Who beats Glowy and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Glowy, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Bananenfresser Legendary 120 38.0% 48.3%
2 Akayo🌸 Legendary 22 34.3% 59.1%
3 Nicola Legendary 40 33.6% 47.5%
4 peach Diamond 24 28.3% 29.2%
5 區長 Diamond 27 25.7% 18.5%