My roster

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EN

Gray

Support Mythic Ranked · Silver
56.2%Win rate across all maps
2,411Games
72Trust Score
16. of 105Rank by score

Best map: New Horizons with 64.7% from 266 games.

Wins late — in Hot Zone 9.7 points better in long rounds than in short ones (57.4% against 47.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 22.BreadthCounter safetyStar rate
Win rate 87.56.2 %
Popularity 22.0.24 %
Breadth 69.29% of maps
Counter safety 57.28.2 %
Star rate 47.21.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 59.4% from 505 appearances08/21 — 52.3% from 459 appearances08/22 — 49.4% from 393 appearances08/23 — 55.1% from 352 appearances08/24 — 61.9% from 504 appearances08/25 — 57.6% from 198 appearances
59.4%08/20 57.6%08/25

Pick rate

08/20 — 0.2% from 505 appearances08/21 — 0.2% from 459 appearances08/22 — 0.3% from 393 appearances08/23 — 0.3% from 352 appearances08/24 — 0.2% from 504 appearances08/25 — 0.2% from 198 appearances
0.2%08/20 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 43.3% from 307 gamesSilver — 56.1% from 2,465 gamesGold — 54.2% from 45,527 gamesDiamond — 52.4% from 76,519 gamesMythic — 50.3% from 372,137 gamesLegendary — 52.6% from 174,824 gamesMasters — 54.8% from 7,634 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 64.7%
266 39
Belle's Rock Knockout 63.8%
229 36
Flaring Phoenix Knockout 62.0%
187 33
Hideout Bounty 60.3%
184 33
Out in the Open Knockout 58.1%
179 33
Shooting Star Bounty 57.4%
169 32
Dry Season Bounty 55.8%
163 31
Hard Rock Mine Gem Grab 62.3%
61 17
Rustic Arcade Gem Grab 56.0%
116 26
Layer Cake Bounty 53.6%
110 26
Parallel Plays Hot Zoneprev. season 62.5%
40 10
Gem Fort Gem Grab 58.3%
48 13
Open Business Hot Zone 53.3%
60 16
Pinball Dreams Brawl Ball 52.9%
51 14
Ring of Fire Hot Zone 51.7%
60 16
Dueling Beetles Hot Zone 50.0%
76 20
Double Swoosh Gem Grab 50.0%
42 11
Undermine Gem Grab 47.1%
51 14
Kaboom Canyon Heist 46.2%
39 10
Spiraling Out Brawl Ball 44.4%
45 12
Center Stage Brawl Ball 44.1%
34 8
Bridge Too Far Heist 42.9%
28 5
Sneaky Fields Brawl Ball 42.5%
40 10
Safe(r) Zone Heist 40.7%
27 4
Pit Stop Heist 38.1%
21 1
Hot Potato Heistprev. season 37.0%
27 4
Safe Zone Heistprev. season 30.0%
30 6
Triple Dribble Brawl Ballprev. season 31.4%
35 8

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 45 44.5% 77.8%
2 zyzly Masters 35 41.9% 77.1%
3 Gluttony Legendary 46 39.5% 63.0%
4 Makkan Legendary 28 39.4% 75.0%
5 cinbot 🤖 Legendary 24 37.4% 70.8%