Wins late — in Hot Zone 10.8 points better in long rounds than in short ones (59.2% against 48.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Gray here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
71.8%
365 games
Brock
59.0%
1,921 games
Piper
56.4%
1,446 games
Edgar
56.6%
1,338 games
Tick
59.3%
511 games
Byron
56.2%
1,170 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | zyzly | Legendary | 27 | 40.1% | 85.2% |