Wins late — in Hot Zone 13.5 points better in long rounds than in short ones (59.5% against 46.0%, split at 96 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +5.5 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
8-Bit
50.2%
207 games
Melodie
53.7%
82 games
Bull
48.8%
246 games
Nori
47.8%
320 games
Bo
51.2%
82 games
Griff
48.3%
205 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list