Best map: New Horizons with 57.2% from 2,586 games.
Wins late — in Hot Zone 10.8 points better in long rounds than in short ones (59.2% against 48.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 201 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.0% to 0.7% pick rate, down 26 %. The win rate stayed where it was.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
57.2% | 2586 | 73 | ||
Belle's Rock ![]() |
55.8% | 2855 | 74 | ||
Flaring Phoenix ![]() |
54.5% | 2051 | 69 | ||
Open Business ![]() |
55.6% | 1023 | 59 | ||
Ring of Fire ![]() |
55.8% | 896 | 57 | ||
Dueling Beetles ![]() |
54.2% | 1222 | 62 | ||
Hideout ![]() |
53.6% | 1632 | 66 | ||
Dry Season ![]() |
52.8% | 1688 | 66 | ||
Out in the Open ![]() |
52.7% | 1735 | 67 | ||
Layer Cake ![]() |
52.5% | 1209 | 61 | ||
Shooting Star ![]() |
52.3% | 1286 | 62 | ||
Rustic Arcade ![]() |
50.6% | 500 | 48 | ||
Spiraling Out ![]() |
50.9% | 230 | 37 | ||
Deathcap Trap prev. season |
48.1% | 499 | 48 | ||
Double Swoosh prev. season |
48.7% | 316 | 41 | ||
Undermine prev. season |
47.5% | 524 | 49 | ||
Kaboom Canyon ![]() |
47.8% | 138 | 29 | ||
Hard Rock Mine prev. season |
44.2% | 539 | 49 | ||
Parallel Plays prev. season |
43.9% | 230 | 37 | ||
Bridge Too Far prev. season |
43.8% | 210 | 35 | ||
Crystal Arcade prev. season |
43.4% | 410 | 45 | ||
Pinball Dreams prev. season |
43.2% | 431 | 46 | ||
Safe(r) Zone ![]() |
42.0% | 88 | 22 | ||
Safe Zone prev. season |
42.4% | 229 | 36 | ||
Pit Stop ![]() |
40.2% | 112 | 26 | ||
Gem Fort prev. season |
41.8% | 479 | 48 | ||
Sneaky Fields prev. season |
40.5% | 163 | 31 | ||
Triple Dribble prev. season |
40.9% | 274 | 39 | ||
Center Stage prev. season |
38.9% | 265 | 39 | ||
Hot Potato prev. season |
27.2% | 114 | 26 |
Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.6% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
60.4%
2,925 games
Bolt
67.3%
358 games
Edgar
60.5%
1,820 games
Pearl
65.5%
388 games
Doug
64.6%
427 games
Grom
67.4%
291 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.