Best map: Belle's Rock with 61.2% from 1,747 games.
Wins late — in Hot Zone 10.8 points better in long rounds than in short ones (59.2% against 48.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
61.2% | 1747 | 67 | ||
New Horizons ![]() |
60.0% | 1730 | 67 | ||
Dry Season ![]() |
59.7% | 1047 | 59 | ||
Flaring Phoenix ![]() |
57.5% | 1161 | 61 | ||
Layer Cake ![]() |
58.8% | 713 | 53 | ||
Out in the Open ![]() |
56.0% | 1126 | 60 | ||
Hideout ![]() |
55.6% | 1034 | 59 | ||
Shooting Star ![]() |
54.2% | 958 | 58 | ||
Undermine ![]() |
58.4% | 219 | 36 | ||
Rustic Arcade ![]() |
54.9% | 470 | 47 | ||
Hard Rock Mine ![]() |
58.3% | 211 | 35 | ||
Ring of Fire ![]() |
55.1% | 323 | 42 | ||
Spiraling Out ![]() |
55.0% | 191 | 34 | ||
Triple Dribble ![]() |
56.1% | 123 | 27 | ||
Open Business ![]() |
51.1% | 376 | 44 | ||
Dueling Beetles ![]() |
50.5% | 442 | 46 | ||
Double Swoosh ![]() |
51.6% | 155 | 31 | ||
Center Stage ![]() |
52.1% | 119 | 27 | ||
Pinball Dreams ![]() |
50.6% | 154 | 31 | ||
Safe Zone ![]() |
51.8% | 85 | 22 | ||
Deathcap Trap prev. season |
71.4% | 14 | 0 | ||
Kaboom Canyon ![]() |
48.5% | 101 | 24 | ||
Parallel Plays ![]() |
47.7% | 86 | 22 | ||
Gem Fort ![]() |
46.3% | 203 | 35 | ||
Crystal Arcade prev. season |
53.8% | 13 | 0 | ||
Safe(r) Zone ![]() |
46.4% | 84 | 21 | ||
Sneaky Fields ![]() |
45.7% | 92 | 23 | ||
Hot Potato ![]() |
44.9% | 49 | 13 | ||
Bridge Too Far ![]() |
42.2% | 90 | 23 | ||
Pit Stop ![]() |
35.0% | 103 | 25 |
Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.7% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
60.3%
3,021 games
Edgar
60.3%
1,856 games
Bolt
66.5%
367 games
Doug
64.9%
447 games
Pearl
64.9%
402 games
Sprout
65.9%
337 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.