Best map: Ring of Fire with 57.1% from 6,104 games.
Wins late — in Hot Zone 10.8 points better in long rounds than in short ones (59.2% against 48.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/03 to 08/21, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Picked more often — 1.0% to 1.3% pick rate, up 22 %. The win rate moved 0.8 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire prev. season |
57.1% | 6104 | 86 | ||
Open Business prev. season |
56.9% | 7258 | 88 | ||
Belle's Rock prev. season |
54.3% | 26601 | 100 | ||
New Horizons prev. season |
53.6% | 21819 | 100 | ||
Flaring Phoenix prev. season |
53.4% | 20266 | 100 | ||
Dueling Beetles prev. season |
52.6% | 8491 | 91 | ||
Hideout prev. season |
51.0% | 11804 | 95 | ||
Dry Season prev. season |
50.8% | 12727 | 97 | ||
Layer Cake prev. season |
50.5% | 11406 | 95 | ||
Shooting Star prev. season |
50.4% | 11327 | 95 | ||
Out in the Open prev. season |
50.2% | 11446 | 95 | ||
Parallel Plays prev. season |
50.3% | 640 | 52 | ||
Deathcap Trap prev. season |
49.0% | 1191 | 61 | ||
Rustic Arcade prev. season |
47.6% | 2437 | 72 | ||
Hard Rock Mine prev. season |
48.1% | 756 | 54 | ||
Kaboom Canyon prev. season |
48.4% | 366 | 43 | ||
Crystal Arcade prev. season |
46.4% | 1086 | 60 | ||
Gem Fort prev. season |
46.5% | 831 | 56 | ||
Safe Zone prev. season |
47.8% | 289 | 40 | ||
Triple Dribble prev. season |
46.5% | 553 | 50 | ||
Undermine prev. season |
46.1% | 786 | 55 | ||
Pinball Dreams prev. season |
44.0% | 915 | 57 | ||
Bridge Too Far prev. season |
43.7% | 231 | 37 | ||
Double Swoosh prev. season |
43.5% | 457 | 47 | ||
Center Stage prev. season |
40.3% | 467 | 47 | ||
Hot Potato prev. season |
36.5% | 159 | 31 | ||
Sneaky Fields prev. season |
37.9% | 256 | 38 |
Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 42.5% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
60.1%
3,133 games
Edgar
60.4%
1,915 games
Bolt
66.6%
374 games
Pearl
65.3%
438 games
Doug
64.7%
476 games
Sprout
65.9%
355 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.