Best map: Open Business with 62.4% from 439 games.
Wins late — in Hot Zone 10.8 points better in long rounds than in short ones (59.2% against 48.4%, split at 94 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/04 to 08/19, 16 days. 5 earlier days are left out — below 106 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Picked more often — 1.0% to 1.2% pick rate, up 19 %. The win rate moved 0.8 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business prev. season |
62.4% | 439 | 46 | ||
Flaring Phoenix prev. season |
58.1% | 1113 | 60 | ||
Dueling Beetles prev. season |
60.9% | 455 | 47 | ||
Belle's Rock prev. season |
54.8% | 1227 | 62 | ||
Shooting Star prev. season |
55.0% | 734 | 54 | ||
Ring of Fire prev. season |
56.9% | 383 | 44 | ||
New Horizons prev. season |
52.8% | 986 | 58 | ||
Hideout prev. season |
54.2% | 478 | 47 | ||
Layer Cake prev. season |
53.2% | 464 | 47 | ||
Hard Rock Mine prev. season |
73.7% | 19 | 0 | ||
Dry Season prev. season |
48.3% | 489 | 48 | ||
Pinball Dreams prev. season |
59.4% | 32 | 7 | ||
Rustic Arcade prev. season |
54.5% | 44 | 12 | ||
Parallel Plays prev. season |
50.6% | 81 | 21 | ||
Gem Fort prev. season |
56.5% | 23 | 2 | ||
Out in the Open prev. season |
46.6% | 371 | 44 | ||
Crystal Arcade prev. season |
57.1% | 14 | 0 | ||
Undermine prev. season |
50.0% | 20 | 0 | ||
Triple Dribble prev. season |
45.7% | 35 | 8 | ||
Sneaky Fields prev. season |
38.5% | 13 | 0 | ||
Double Swoosh prev. season |
28.6% | 21 | 1 | ||
Deathcap Trap prev. season |
27.3% | 22 | 1 |
Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 41.6% against Kenji in Hot Zone — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
60.4%
2,925 games
Bolt
67.3%
358 games
Edgar
60.5%
1,820 games
Pearl
65.5%
388 games
Doug
64.6%
427 games
Grom
67.4%
291 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.