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Gray

Support Mythic Ranked · Diamond Dry Season Bounty
53.6%Win rate on Dry Season
3,415Games here
1.7%Pick rate
77Trust Score
9. of 105Rank on this map
−5.7Skill bonus

Wins late — in Hot Zone 11.9 points better in long rounds than in short ones (58.9% against 47.0%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 73.
Win rate 83.53.0 %
Popularity 77.1.60 %
Breadth 86.39% of maps
Counter safety 85.38.9 %
Star rate 73.25.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Dry Season. 08/05 to 08/23, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/23.

Win rate

08/05 — 60.0% from 145 appearances08/06 — 43.8% from 146 appearances08/12 — 49.1% from 112 appearances08/13 — 60.7% from 178 appearances08/14 — 43.3% from 150 appearances08/15 — 54.5% from 211 appearances08/16 — 53.6% from 233 appearances08/17 — 48.2% from 226 appearances08/18 — 49.5% from 196 appearances08/20 — 54.1% from 909 appearances08/21 — 51.3% from 1,322 appearances08/22 — 56.5% from 856 appearances08/23 — 53.4% from 328 appearances
60.0%08/05 53.4%08/23

Pick rate

08/05 — 0.7% from 145 appearances08/06 — 0.8% from 146 appearances08/12 — 1.2% from 112 appearances08/13 — 1.2% from 178 appearances08/14 — 1.0% from 150 appearances08/15 — 1.3% from 211 appearances08/16 — 1.3% from 233 appearances08/17 — 1.2% from 226 appearances08/18 — 1.1% from 196 appearances08/20 — 2.1% from 909 appearances08/21 — 1.8% from 1,322 appearances08/22 — 1.8% from 856 appearances08/23 — 1.7% from 328 appearances
0.7%08/05 1.7%08/23

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.7 — punishes weak opponents: from Gold to Masters the win rate drops by 5.7 points (regression 54.2% to 48.4%). Higher up he gets outplayed.

Gold — 57.0% from 2,284 gamesDiamond — 52.7% from 5,188 gamesMythic — 50.7% from 32,319 gamesLegendary — 50.9% from 13,047 gamesMasters — 48.3% from 489 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Gray counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.4% 726 games Brock 58.6% 4,212 games Tick 60.7% 1,070 games Piper 55.8% 3,217 games 8-Bit 57.7% 867 games Edgar 54.8% 2,740 games

Who plays him best

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 zyzly Masters 35 41.9% 77.1%
2 NaRu-‘q’ Legendary 31 40.0% 74.2%
3 Gluttony Legendary 40 39.2% 65.0%
4 Makkan Legendary 24 39.2% 79.2%
5 cinbot 🤖 Legendary 24 37.3% 70.8%