Skill bonus −3.6 — punishes weak opponents: 55.8% in Gold, only 52.2% in Legendary. Higher up he gets outplayed.
Wins late — in Heist 9.8 points better in long rounds than in short ones (51.3% against 41.5%, split at 100 s). Needs the long round; in a fast game he never arrives.
08/04 to 08/13, 6 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/13.
The numbers above are for Hideout. Here is the rest of the rotation for comparison (ranked, Diamond) — clicking a map switches it, and with it what this whole view refers to.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
| Belle's Rock Knockout | 58.8% | 779 | 55 | ||
| Hideout Bounty | 55.1% | 541 | 49 | ||
| Flaring Phoenix Knockout | 55.2% | 507 | 48 | ||
| New Horizons Knockout | 53.6% | 789 | 55 | ||
| Shooting Star Bounty | 53.3% | 497 | 48 | ||
| Dry Season Bounty | 52.7% | 560 | 50 | ||
| Layer Cake Bounty | 53.3% | 300 | 41 | ||
| Deathcap Trap Gem Grab | 51.0% | 145 | 30 | ||
| Safe Zone Heist | 54.3% | 46 | 12 | ||
| Out in the Open Knockout | 46.6% | 481 | 48 | ||
| Crystal Arcade Gem Grab | 47.2% | 123 | 27 | ||
| Sneaky Fields Brawl Ball | 47.1% | 17 | 0 | ||
| Bridge Too Far Heist | 42.9% | 35 | 8 | ||
| Undermine Gem Grab | 42.6% | 94 | 23 | ||
| Triple Dribble Brawl Ball | 37.8% | 37 | 9 | ||
| Pinball Dreams Brawl Ball | 40.0% | 60 | 16 | ||
| Open Business Hot Zone | 39.7% | 73 | 19 | ||
| Double Swoosh Gem Grab | 39.8% | 83 | 21 | ||
| Rustic Arcade Gem Grab | 41.6% | 221 | 36 | ||
| Ring of Fire Hot Zone | 40.5% | 116 | 26 | ||
| Kaboom Canyon Heist | 35.0% | 40 | 10 | ||
| Center Stage Brawl Ball | 36.4% | 55 | 15 | ||
| Dueling Beetles Hot Zone | 39.2% | 97 | 24 | ||
| Hot Potato Heist | 23.8% | 21 | 1 | ||
| Parallel Plays Hot Zone | 31.6% | 38 | 10 | ||
| Gem Fort Gem Grab | 36.1% | 83 | 21 | ||
| Hard Rock Mine Gem Grab | 35.6% | 104 | 25 |
Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed for Diamond.
Worst case: 38.8% against Mr. P in Bounty — barely punishable even there, which makes him a risk-free first pick.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list