Wins late — in Hot Zone 16.8 points better in long rounds than in short ones (59.5% against 42.7%, split at 103 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression +2.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bolt
58.8%
3,118 games
Brock
56.5%
23,548 games
Bo
54.9%
4,455 games
Mr. P
55.8%
1,871 games
Tick
54.3%
7,227 games
Carl
54.8%
3,739 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list