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Gray

Support Mythic Ranked · Diamond New Horizons Knockout
56.0%Win rate on New Horizons
5,239Games here
2.6%Pick rate
83Trust Score
3. of 105Rank on this map
−4.9Skill bonus

Wins late — in Hot Zone 11.9 points better in long rounds than in short ones (58.9% against 47.0%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 80.
Win rate 90.55.3 %
Popularity 90.2.47 %
Breadth 86.39% of maps
Counter safety 99.46.4 %
Star rate 80.27.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only New Horizons. 08/04 to 08/23, 15 days. 10 earlier days are left out — below 69 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 44.4% from 72 appearances08/05 — 56.4% from 172 appearances08/06 — 56.0% from 209 appearances08/12 — 51.9% from 187 appearances08/13 — 56.5% from 223 appearances08/14 — 54.0% from 324 appearances08/15 — 58.0% from 269 appearances08/16 — 53.2% from 365 appearances08/17 — 54.8% from 356 appearances08/18 — 57.6% from 304 appearances08/19 — 58.1% from 74 appearances08/20 — 55.0% from 1,470 appearances08/21 — 57.1% from 1,891 appearances08/22 — 55.5% from 1,234 appearances08/23 — 56.1% from 644 appearances
44.4%08/04 56.1%08/23

Pick rate

08/04 — 1.1% from 72 appearances08/05 — 0.8% from 172 appearances08/06 — 1.0% from 209 appearances08/12 — 2.0% from 187 appearances08/13 — 1.6% from 223 appearances08/14 — 2.1% from 324 appearances08/15 — 1.7% from 269 appearances08/16 — 2.0% from 365 appearances08/17 — 1.8% from 356 appearances08/18 — 1.6% from 304 appearances08/19 — 1.6% from 74 appearances08/20 — 3.4% from 1,470 appearances08/21 — 2.6% from 1,891 appearances08/22 — 2.6% from 1,234 appearances08/23 — 2.4% from 644 appearances
1.1%08/04 2.4%08/23

Across the ranks

Win rate per rank tier on New Horizons — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −4.9 — punishes weak opponents: from Gold to Masters the win rate drops by 4.9 points (regression 56.3% to 51.5%). Higher up he gets outplayed.

Gold — 59.0% from 3,728 gamesDiamond — 55.6% from 7,910 gamesMythic — 53.1% from 48,494 gamesLegendary — 53.7% from 22,489 gamesMasters — 52.8% from 986 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just New Horizons. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gray runs in 1 circle — whoever Gray beats beats someone who in turn beats Gray. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Sprout 64.3% 1,182 games Brock 61.1% 7,202 games Doug 62.7% 1,532 games Bolt 64.4% 849 games Grom 64.5% 722 games Tick 60.5% 1,813 games

Who plays him best

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 zyzly Masters 35 42.1% 77.1%
2 NaRu-‘q’ Masters 33 39.5% 69.7%
3 Makkan Legendary 24 39.5% 79.2%
4 Gluttony Legendary 40 39.4% 65.0%
5 cinbot 🤖 Legendary 24 37.6% 70.8%