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Gray

Support Mythic Ranked · Mythic Ring of Fire Hot Zone
54.6%Win rate on Ring of Fire
1,100Games here
0.2%Pick rate
60Trust Score
20. of 105Rank on this map
+10.1Skill bonus

Wins late — in Hot Zone 11.9 points better in long rounds than in short ones (58.9% against 47.0%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 3.
Win rate 92.54.4 %
Popularity 61.0.68 %
Breadth 64.18% of maps
Counter safety 79.38.3 %
Star rate 3.6.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Ring of Fire. 08/05 to 08/23, 16 days. 5 earlier days are left out — below 82 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/23.

Win rate

08/05 — 51.7% from 205 appearances08/06 — 32.1% from 106 appearances08/10 — 38.2% from 152 appearances08/11 — 50.1% from 423 appearances08/12 — 51.4% from 850 appearances08/13 — 49.6% from 829 appearances08/14 — 53.6% from 811 appearances08/15 — 50.1% from 736 appearances08/16 — 48.9% from 790 appearances08/17 — 53.6% from 683 appearances08/18 — 48.9% from 610 appearances08/19 — 49.5% from 182 appearances08/20 — 47.5% from 99 appearances08/21 — 53.9% from 412 appearances08/22 — 58.3% from 391 appearances08/23 — 52.5% from 198 appearances
51.7%08/05 52.5%08/23

Pick rate

08/05 — 0.2% from 205 appearances08/06 — 0.2% from 106 appearances08/10 — 0.4% from 152 appearances08/11 — 0.3% from 423 appearances08/12 — 0.4% from 850 appearances08/13 — 0.3% from 829 appearances08/14 — 0.3% from 811 appearances08/15 — 0.3% from 736 appearances08/16 — 0.4% from 790 appearances08/17 — 0.3% from 683 appearances08/18 — 0.3% from 610 appearances08/19 — 0.4% from 182 appearances08/20 — 2.3% from 99 appearances08/21 — 1.9% from 412 appearances08/22 — 1.8% from 391 appearances08/23 — 1.7% from 198 appearances
0.2%08/05 1.7%08/23

Across the ranks

Win rate per rank tier on Ring of Fire — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Gold to Masters the win rate climbs by 10.1 points (regression 48.2% to 58.4%). The higher the tier, the better he does.

Gold — 51.9% from 688 gamesDiamond — 53.5% from 1,929 gamesMythic — 50.8% from 7,637 gamesLegendary — 57.5% from 6,494 gamesMasters — 57.1% from 385 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Hot Zone: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Ring of Fire. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Emz 62.0% 5,127 games Griff 58.1% 1,373 games Doug 59.4% 618 games Stu 58.2% 814 games Bibi 60.0% 480 games Frank 57.6% 950 games

Who plays him best

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 zyzly Masters 35 42.1% 77.1%
2 NaRu-‘q’ Masters 33 39.5% 69.7%
3 Makkan Legendary 24 39.5% 79.2%
4 Gluttony Legendary 40 39.4% 65.0%
5 cinbot 🤖 Legendary 24 37.6% 70.8%