Wins late — in Hot Zone 12.0 points better in long rounds than in short ones (58.1% against 46.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
Direct duels in Heist: how Gray does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Gray here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bo
60.0%
60 games
8-Bit
52.9%
157 games
Melodie
55.7%
61 games
Carl
52.8%
72 games
Bull
49.2%
191 games
Nori
47.6%
254 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound. To the full list