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EN

Gray

Support Mythic Ranked · Diamond Bounty
53.2%Win rate in Bounty
17,652Games
100Trust Score
10. of 105Rank in Bounty
−6.1Skill bonus

Best map: Belle's Rock with 57.2% from 8,600 games.

Wins late — in Hot Zone 9.7 points better in long rounds than in short ones (57.4% against 47.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 63.
Win rate 86.53.2 %
Popularity 77.1.55 %
Breadth 78.33% of maps
Counter safety 92.40.7 %
Star rate 63.23.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 17 days. 13 earlier days are left out — below 160 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 54.1% from 455 appearances08/06 — 50.9% from 509 appearances08/11 — 52.8% from 161 appearances08/12 — 51.1% from 399 appearances08/13 — 54.2% from 592 appearances08/14 — 49.0% from 598 appearances08/15 — 50.5% from 715 appearances08/16 — 49.2% from 830 appearances08/17 — 49.8% from 771 appearances08/18 — 48.6% from 718 appearances08/19 — 53.1% from 209 appearances08/20 — 52.7% from 3,229 appearances08/21 — 52.8% from 4,549 appearances08/22 — 53.7% from 3,100 appearances08/23 — 52.1% from 2,258 appearances08/24 — 53.3% from 2,614 appearances08/25 — 55.2% from 1,894 appearances
54.1%08/05 55.2%08/25

Pick rate

08/05 — 0.6% from 455 appearances08/06 — 0.6% from 509 appearances08/11 — 1.1% from 161 appearances08/12 — 1.1% from 399 appearances08/13 — 1.1% from 592 appearances08/14 — 1.0% from 598 appearances08/15 — 1.1% from 715 appearances08/16 — 1.2% from 830 appearances08/17 — 1.0% from 771 appearances08/18 — 1.0% from 718 appearances08/19 — 1.1% from 209 appearances08/20 — 1.9% from 3,229 appearances08/21 — 1.5% from 4,549 appearances08/22 — 1.6% from 3,100 appearances08/23 — 1.5% from 2,258 appearances08/24 — 1.4% from 2,614 appearances08/25 — 1.4% from 1,894 appearances
0.6%08/05 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.1 — punishes weak opponents: from Silver to Masters the win rate drops by 6.1 points (regression 54.6% to 48.4%). Higher up he gets outplayed.

Silver — 58.7% from 731 gamesGold — 55.8% from 14,459 gamesDiamond — 52.6% from 23,913 gamesMythic — 49.8% from 120,753 gamesLegendary — 51.0% from 51,986 gamesMasters — 53.1% from 2,220 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 30 maps.

MapWin rateGamesTrust
Dry Season Bounty 53.7%
5105 83
Hideout Bounty 53.5%
4864 82
Layer Cake Bounty 52.9%
3590 78
Shooting Star Bounty 52.5%
4093 80

Against whom

Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.2% against Nita in Heist. On average the worst case sits at 28.6%.

Counters

Gray counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.3% 1,224 games Tick 60.7% 2,023 games Brock 58.5% 7,471 games Piper 56.2% 5,666 games Mortis 56.1% 3,863 games 8-Bit 57.3% 1,588 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 57 43.8% 70.2%
2 zyzly Masters 35 41.7% 77.1%
3 Gluttony Legendary 51 40.0% 62.7%
4 Makkan Legendary 28 39.3% 75.0%
5 ㅤㅤㅤㅤ𝙋𝙧𝙚𝙙⚡ Legendary 21 37.4% 76.2%