Best map: Ring of Fire with 62.6% from 1,192 games.
Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/18, 13 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.1 — punishes weak opponents: from Silver to Masters the win rate drops by 6.1 points (regression 54.5% to 48.5%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 23 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
55.1% | 1326 | 63 | ||
Hideout ![]() |
55.2% | 1196 | 61 | ||
Shooting Star prev. season |
55.0% | 755 | 54 | ||
Layer Cake ![]() |
52.8% | 1357 | 63 |
Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.1% against Ash in Brawl Ball. On average the worst case sits at 29.1%.
Gray counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.2%
1,262 games
Tick
60.7%
2,084 games
Brock
58.6%
7,640 games
Piper
56.1%
5,805 games
8-Bit
57.4%
1,637 games
Mortis
55.9%
3,935 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.