My roster

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EN

Gray

Support Mythic All games Bounty
53.8%Win rate in Bounty
55,591Games
100Trust Score
15. of 106Rank in Bounty

Best map: Gated Community with 70.6% from 551 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 63.
Win rate 86.53.8 %
Popularity 68.0.91 %
Breadth 80.41% of maps
Counter safety 90.40.6 %
Star rate 63.23.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 10 earlier days are left out — below 258 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 61.6% from 1,095 appearances08/06 — 57.2% from 2,670 appearances08/07 — 49.9% from 549 appearances08/08 — 52.7% from 766 appearances08/09 — 49.3% from 487 appearances08/11 — 56.5% from 1,557 appearances08/12 — 57.1% from 3,732 appearances08/13 — 50.6% from 6,573 appearances08/14 — 51.9% from 5,474 appearances08/15 — 51.6% from 5,187 appearances08/16 — 52.9% from 6,626 appearances08/17 — 54.2% from 5,547 appearances08/18 — 55.4% from 6,084 appearances08/19 — 53.6% from 3,736 appearances08/20 — 54.0% from 3,766 appearances08/22 — 59.9% from 406 appearances08/24 — 61.6% from 645 appearances
61.6%08/05 61.6%08/24

Pick rate

08/05 — 0.9% from 1,095 appearances08/06 — 1.1% from 2,670 appearances08/07 — 1.0% from 549 appearances08/08 — 1.0% from 766 appearances08/09 — 1.1% from 487 appearances08/11 — 1.3% from 1,557 appearances08/12 — 1.9% from 3,732 appearances08/13 — 0.7% from 6,573 appearances08/14 — 0.8% from 5,474 appearances08/15 — 0.9% from 5,187 appearances08/16 — 0.9% from 6,626 appearances08/17 — 0.9% from 5,547 appearances08/18 — 0.9% from 6,084 appearances08/19 — 0.9% from 3,736 appearances08/20 — 1.1% from 3,766 appearances08/22 — 1.0% from 406 appearances08/24 — 0.8% from 645 appearances
0.9%08/05 0.8%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 167 maps.

MapWin rateGamesTrust
Hideout Bounty 56.6%
5474 84
Choral Chambers Bounty 57.9%
1484 64
Wall Hugging Bounty 55.8%
8204 90
Shooting Star Bounty 54.9%
13847 98
Layer Cake Bounty 52.9%
5933 85
Watermelons Bounty 54.6%
928 57
Supercut Bounty 52.3%
4086 80
Dry Season Bounty 51.6%
5700 85
Tasty Berry Bounty 51.6%
3737 78
Crystal Clearing Bounty 50.5%
5861 85
Deathcap Trap Bounty 49.7%
336 42

Against whom

Direct duels in Bounty: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 29.3% against Nita in Heist. On average the worst case sits at 29.0%.

Counters

Gray counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 66.4% 1,211 games Tick 60.7% 2,008 games Brock 58.5% 7,428 games Piper 56.2% 5,632 games 8-Bit 57.5% 1,578 games Mortis 56.1% 3,841 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 57 43.8% 70.2%
2 zyzly Masters 35 41.7% 77.1%
3 Gluttony Legendary 48 40.2% 64.6%
4 Makkan Legendary 28 39.3% 75.0%
5 cinbot 🤖 Legendary 24 37.2% 70.8%