Best map: Belle's Rock with 57.2% from 8,737 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/14 to 08/25, 11 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/14 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −3.0 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.0 points (regression 44.9% to 41.9%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 6 of 31 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinhole Punt ![]() |
47.3% | 55 | 15 | ||
Pinball Dreams ![]() |
44.8% | 679 | 53 | ||
Triple Dribble ![]() |
44.6% | 554 | 50 | ||
Center Stage ![]() |
43.9% | 528 | 49 | ||
Spiraling Out ![]() |
42.6% | 716 | 54 | ||
Sneaky Fields prev. season |
40.9% | 1592 | 65 |
Direct duels in Brawl Ball: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.3% against Nita in Heist. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Frank
53.3%
437 games
Doug
57.3%
143 games
Damian
55.0%
171 games
Surge
51.0%
527 games
Rico
50.1%
643 games
Bibi
49.5%
598 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.