My roster

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EN

Gray

Support Mythic Ranked · Silver
56.4%Win rate across all maps
2,902Games
74Trust Score
16. of 105Rank by score

Best map: New Horizons with 66.3% from 303 games.

Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 22.BreadthCounter safetyStar rate
Win rate 85.56.4 %
Popularity 22.0.24 %
Breadth 70.27% of maps
Counter safety 58.28.8 %
Star rate 51.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 59.6% from 510 appearances08/21 — 51.9% from 462 appearances08/22 — 49.9% from 409 appearances08/23 — 55.7% from 375 appearances08/24 — 61.2% from 580 appearances08/25 — 57.9% from 482 appearances08/26 — 56.0% from 84 appearances
59.6%08/20 56.0%08/26

Pick rate

08/20 — 0.2% from 510 appearances08/21 — 0.2% from 462 appearances08/22 — 0.3% from 409 appearances08/23 — 0.3% from 375 appearances08/24 — 0.2% from 580 appearances08/25 — 0.2% from 482 appearances08/26 — 0.2% from 84 appearances
0.2%08/20 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 45.2% from 356 gamesSilver — 56.4% from 2,956 gamesGold — 54.1% from 53,179 gamesDiamond — 52.4% from 82,323 gamesMythic — 50.3% from 378,894 gamesLegendary — 52.6% from 179,802 gamesMasters — 54.7% from 7,802 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 66.3%
303 41
Belle's Rock Knockout 65.0%
283 40
Flaring Phoenix Knockout 62.8%
226 36
Hideout Bounty 60.8%
217 36
Out in the Open Knockout 59.7%
216 36
Shooting Star Bounty 58.7%
201 35
Dry Season Bounty 56.0%
207 35
Hard Rock Mine Gem Grab 62.3%
69 19
Rustic Arcade Gem Grab 55.1%
136 29
Layer Cake Bounty 52.6%
137 29
Parallel Plays Hot Zone 59.2%
49 13
Open Business Hot Zone 54.7%
75 20
Gem Fort Gem Grab 54.2%
59 16
Ring of Fire Hot Zone 52.9%
68 18
Pinball Dreams Brawl Ball 52.3%
65 18
Dueling Beetles Hot Zone 47.7%
86 22
Double Swoosh Gem Grab 47.1%
51 14
Undermine Gem Grab 46.7%
60 16
Kaboom Canyon Heist 45.7%
46 12
Center Stage Brawl Ball 45.2%
42 11
Bridge Too Far Heist 44.4%
36 9
Spiraling Out Brawl Ball 43.6%
55 15
Safe(r) Zone Heist 40.5%
37 9
Sneaky Fields Brawl Ball 40.5%
42 11
Hot Potato Heistprev. season 37.9%
29 6
Pit Stop Heist 35.7%
28 5
Triple Dribble Brawl Ball 37.0%
46 12
Safe Zone Heistprev. season 28.1%
32 7

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 67 43.0% 65.7%
2 zyzly Masters 35 41.5% 77.1%
3 Gluttony Legendary 51 39.7% 62.7%
4 ._. Legendary 21 39.0% 85.7%
5 Makkan Legendary 28 39.0% 75.0%