Best map: Belle's Rock with 57.2% from 8,628 games.
Wins late — in Hot Zone 9.7 points better in long rounds than in short ones (57.4% against 47.7%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 12 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.0 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.0 points (regression 48.6% to 45.6%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Rustic Arcade ![]() |
49.9% | 1697 | 66 | ||
Deathcap Trap +Mythicprev. season |
45.7% | 6564 | 87 | ||
Gem Fort ![]() |
47.5% | 642 | 52 | ||
Hard Rock Mine ![]() |
47.1% | 701 | 53 | ||
Crystal Arcade +Mythicprev. season |
45.0% | 6090 | 86 | ||
Double Swoosh ![]() |
46.5% | 374 | 44 | ||
Undermine ![]() |
45.4% | 668 | 52 |
Direct duels in Gem Grab: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.1% against Nita in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
59.0%
498 games
Bo
54.4%
765 games
Bibi
57.3%
286 games
Pearl
58.4%
231 games
Chester
57.4%
270 games
Griff
52.6%
1,004 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.