My roster

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EN

Gray

Support Mythic Ranked · Gold Gem Grab
49.2%Win rate in Gem Grab
5,337Games
84Trust Score
48. of 105Rank in Gem Grab
−3.1Skill bonus

Best map: Belle's Rock with 59.5% from 6,351 games.

Wins late — in Hot Zone 9.7 points better in long rounds than in short ones (57.4% against 47.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 35.BreadthCounter safetyStar rate
Win rate 57.49.2 %
Popularity 35.0.24 %
Breadth 73.27% of maps
Counter safety 78.36.5 %
Star rate 37.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 53.7% from 928 appearances08/21 — 48.9% from 894 appearances08/22 — 46.3% from 773 appearances08/23 — 49.9% from 722 appearances08/24 — 47.4% from 1,141 appearances08/25 — 49.3% from 879 appearances
53.7%08/20 49.3%08/25

Pick rate

08/20 — 0.2% from 928 appearances08/21 — 0.2% from 894 appearances08/22 — 0.3% from 773 appearances08/23 — 0.3% from 722 appearances08/24 — 0.3% from 1,141 appearances08/25 — 0.3% from 879 appearances
0.2%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.1 points (regression 48.7% to 45.6%). Higher up he gets outplayed.

Silver — 53.6% from 364 gamesGold — 49.1% from 5,450 gamesDiamond — 46.5% from 6,909 gamesMythic — 45.8% from 38,080 gamesLegendary — 47.4% from 8,005 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 51.3%
1956 69
Undermine Gem Grab 50.3%
939 58
Hard Rock Mine Gem Grab 48.4%
942 58
Double Swoosh Gem Grab 47.9%
645 52
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 45.8%
6578 87
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 45.1%
6103 86
Gem Fort Gem Grab 45.3%
855 56

Against whom

Direct duels in Gem Grab: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.3% against Nita in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 59.0% 493 games Bo 54.6% 753 games Bibi 57.7% 281 games Chester 57.5% 268 games Griff 52.9% 988 games Pearl 57.8% 225 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 57 43.8% 70.2%
2 zyzly Masters 35 41.7% 77.1%
3 Gluttony Legendary 48 40.2% 64.6%
4 Makkan Legendary 28 39.3% 75.0%
5 cinbot 🤖 Legendary 24 37.2% 70.8%