Best map: Open Business with 80.0% from 10 games.
Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/24, 3 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Open Business ![]() |
80.0% | 10 | 0 | ||
Hard Rock Mine ![]() |
64.7% | 17 | 0 | ||
Hideout ![]() |
64.7% | 17 | 0 | ||
Flaring Phoenix ![]() |
62.5% | 16 | 0 | ||
Safe(r) Zone ![]() |
64.3% | 14 | 0 | ||
Shooting Star ![]() |
70.0% | 10 | 0 | ||
Out in the Open ![]() |
51.9% | 27 | 4 | ||
Spiraling Out ![]() |
58.3% | 12 | 0 | ||
Layer Cake ![]() |
54.5% | 11 | 0 | ||
Hot Potato ![]() |
50.0% | 12 | 0 | ||
Double Swoosh ![]() |
45.5% | 11 | 0 | ||
Dry Season ![]() |
43.8% | 16 | 0 | ||
Dueling Beetles ![]() |
41.7% | 12 | 0 | ||
Sneaky Fields ![]() |
40.0% | 10 | 0 | ||
Belle's Rock ![]() |
36.4% | 11 | 0 | ||
Gem Fort ![]() |
35.7% | 14 | 0 | ||
Undermine ![]() |
30.0% | 10 | 0 | ||
Ring of Fire ![]() |
30.8% | 13 | 0 | ||
New Horizons ![]() |
33.3% | 18 | 0 | ||
Pinball Dreams ![]() |
25.0% | 12 | 0 | ||
Safe Zone ![]() |
29.4% | 17 | 0 | ||
Bridge Too Far ![]() |
16.7% | 12 | 0 | ||
Rustic Arcade ![]() |
25.0% | 20 | 0 |
Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.