Best map: Hard Rock Mine with 68.8% from 16 games.
Wins late — in Hot Zone 9.7 points better in long rounds than in short ones (57.4% against 47.7%, split at 96 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 4 of 21 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
64.3% | 14 | 0 | ||
Hot Potato ![]() |
50.0% | 10 | 0 | ||
Safe Zone ![]() |
29.4% | 17 | 0 | ||
Bridge Too Far ![]() |
16.7% | 12 | 0 |
Direct duels in Heist: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.2% against Nita in Heist. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
50.1%
705 games
Melodie
53.8%
132 games
Shade
56.8%
74 games
Mico
49.4%
360 games
8-Bit
49.1%
348 games
Bull
48.3%
381 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.