Best map: Belle's Rock with 57.2% from 8,720 games.
Wins late — in Hot Zone 15.6 points better in long rounds than in short ones (59.1% against 43.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/16 to 08/25, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 31 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
44.7% | 2059 | 69 | ||
Kaboom Canyon ![]() |
45.7% | 440 | 46 | ||
Safe(r) Zone ![]() |
44.6% | 727 | 54 | ||
Pit Stop ![]() |
41.1% | 903 | 57 | ||
Bridge Too Far prev. season |
39.0% | 2192 | 70 | ||
Hot Potato prev. season |
34.0% | 972 | 58 |
Direct duels in Heist: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.3% against Nita in Heist. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
49.9%
724 games
Melodie
53.4%
133 games
Shade
56.8%
74 games
Mico
49.3%
361 games
8-Bit
49.0%
351 games
Bull
48.1%
385 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.