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EN

Gray

Support Mythic Ranked · Diamond Heist
42.4%Win rate in Heist
1,859Games
68Trust Score
83. of 105Rank in Heist

Best map: Belle's Rock with 57.2% from 8,720 games.

Wins late — in Hot Zone 15.6 points better in long rounds than in short ones (59.1% against 43.5%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safetyStar rate 9.
Win rate 21.42.4 %
Popularity 29.0.11 %
Breadth 78.33% of maps
Counter safety 24.≈ 32.1 %
Star rate 9.2.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/16 to 08/25, 8 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/16 — 41.5% from 65 appearances08/17 — 35.8% from 67 appearances08/20 — 43.5% from 294 appearances08/21 — 42.1% from 447 appearances08/22 — 40.7% from 327 appearances08/23 — 39.0% from 264 appearances08/24 — 43.6% from 319 appearances08/25 — 46.5% from 202 appearances
41.5%08/16 46.5%08/25

Pick rate

08/16 — 0.1% from 65 appearances08/17 — 0.1% from 67 appearances08/20 — 0.1% from 294 appearances08/21 — 0.1% from 447 appearances08/22 — 0.1% from 327 appearances08/23 — 0.1% from 264 appearances08/24 — 0.1% from 319 appearances08/25 — 0.1% from 202 appearances
0.1%08/16 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.5 points across the whole range). He plays the same at the bottom as at the top.

Gold — 42.3% from 2,321 gamesDiamond — 41.9% from 2,344 gamesMythic — 41.7% from 6,423 gamesLegendary — 46.0% from 1,164 games
GoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 31 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe Zone Heistprev. season 44.7%
2059 69
Kaboom Canyon Heist 45.7%
440 46
Safe(r) Zone Heist 44.6%
727 54
Pit Stop Heist 41.1%
903 57
Bridge Too Far Heistprev. season 39.0%
2192 70
Hot Potato Heistprev. season 34.0%
972 58

Against whom

Direct duels in Heist: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.3% against Nita in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 49.9% 724 games Melodie 53.4% 133 games Shade 56.8% 74 games Mico 49.3% 361 games 8-Bit 49.0% 351 games Bull 48.1% 385 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 62 43.5% 67.7%
2 zyzly Masters 35 41.7% 77.1%
3 Gluttony Legendary 51 39.9% 62.7%
4 Makkan Legendary 28 39.2% 75.0%
5 ㅤㅤㅤㅤ𝙋𝙧𝙚𝙙⚡ Legendary 21 37.4% 76.2%