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EN

Gray

Support Mythic Ranked · Masters
54.7%Win rate across all maps
7,798Games
89Trust Score
7. of 105Rank by score

Best map: Ring of Fire with 62.7% from 1,200 games.

Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 51.
Win rate 83.54.7 %
Popularity 89.2.88 %
Breadth 86.30% of maps
Counter safety 58.28.8 %
Star rate 51.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 8 earlier days are left out — below 77 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.

Win rate

08/04 — 51.7% from 433 appearances08/05 — 51.7% from 772 appearances08/06 — 55.7% from 781 appearances08/07 — 58.3% from 266 appearances08/08 — 55.4% from 495 appearances08/09 — 57.0% from 558 appearances08/10 — 51.6% from 1,042 appearances08/11 — 54.5% from 1,046 appearances08/12 — 61.6% from 380 appearances08/13 — 52.7% from 256 appearances08/14 — 57.0% from 193 appearances08/15 — 51.0% from 192 appearances08/16 — 57.2% from 297 appearances08/17 — 60.6% from 137 appearances08/18 — 58.3% from 343 appearances08/19 — 54.0% from 174 appearances08/24 — 52.4% from 84 appearances08/25 — 48.9% from 184 appearances
51.7%08/04 48.9%08/25

Pick rate

08/04 — 1.2% from 433 appearances08/05 — 1.3% from 772 appearances08/06 — 1.6% from 781 appearances08/07 — 1.7% from 266 appearances08/08 — 2.0% from 495 appearances08/09 — 2.0% from 558 appearances08/10 — 2.0% from 1,042 appearances08/11 — 1.7% from 1,046 appearances08/12 — 1.4% from 380 appearances08/13 — 1.4% from 256 appearances08/14 — 1.3% from 193 appearances08/15 — 1.9% from 192 appearances08/16 — 2.1% from 297 appearances08/17 — 1.4% from 137 appearances08/18 — 1.5% from 343 appearances08/19 — 1.5% from 174 appearances08/24 — 2.0% from 84 appearances08/25 — 1.9% from 184 appearances
1.2%08/04 1.9%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 44.7% from 349 gamesSilver — 56.3% from 2,925 gamesGold — 54.1% from 52,734 gamesDiamond — 52.4% from 82,013 gamesMythic — 50.3% from 378,502 gamesLegendary — 52.6% from 179,566 gamesMasters — 54.7% from 7,798 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 62.7%
1200 61
Flaring Phoenix Knockoutprev. season 58.3%
1150 61
Open Business Hot Zone 57.5%
1642 66
Dueling Beetles Hot Zone 55.7%
1698 66
Dry Season Bounty 55.2%
1353 63
Hideout Bounty 55.4%
1210 61
Belle's Rock Knockoutprev. season 54.5%
1298 62
Shooting Star Bountyprev. season 55.0%
755 54
Layer Cake Bounty 52.8%
1389 63
New Horizons Knockoutprev. season 52.8%
1010 59
Parallel Plays Hot Zoneprev. season 50.8%
926 57
Deathcap Trap Gem Grabprev. season 48.6%
1213 61
Hard Rock Mine Gem Grabprev. season 49.0%
855 56
Rustic Arcade Gem Grabprev. season 47.5%
2671 73
Gem Fort Gem Grabprev. season 47.9%
991 58
Out in the Open Knockout 46.8%
1043 59
Crystal Arcade Gem Grabprev. season 46.5%
1100 60
Undermine Gem Grabprev. season 46.4%
866 56
Triple Dribble Brawl Ballprev. season 46.2%
654 52
Pinball Dreams Brawl Ballprev. season 45.6%
1102 60
Double Swoosh Gem Grabprev. season 44.0%
2957 75
Center Stage Brawl Ballprev. season 42.0%
2593 73
Sneaky Fields Brawl Ballprev. season 40.3%
1576 65

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 67 43.1% 65.7%
2 zyzly Masters 35 41.5% 77.1%
3 Gluttony Legendary 51 39.8% 62.7%
4 ._. Legendary 21 39.1% 85.7%
5 Makkan Legendary 28 39.0% 75.0%