My roster

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EN

Gray

Support Mythic All games Heist
50.4%Win rate in Heist
4,014Games
79Trust Score
47. of 106Rank in Heist

Best map: Gated Community with 71.0% from 648 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safetyStar rate 9.
Win rate 56.50.4 %
Popularity 16.0.18 %
Breadth 80.41% of maps
Counter safety 36.29.3 %
Star rate 9.2.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 13 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 45.8% from 83 appearances08/11 — 44.1% from 93 appearances08/12 — 49.4% from 81 appearances08/13 — 44.5% from 164 appearances08/14 — 45.3% from 86 appearances08/15 — 44.2% from 231 appearances08/16 — 42.3% from 104 appearances08/17 — 51.9% from 206 appearances08/19 — 50.6% from 1,213 appearances08/20 — 52.2% from 743 appearances08/21 — 51.7% from 358 appearances08/23 — 60.3% from 156 appearances08/25 — 55.9% from 211 appearances
45.8%08/05 55.9%08/25

Pick rate

08/05 — 0.1% from 83 appearances08/11 — 0.1% from 93 appearances08/12 — 0.1% from 81 appearances08/13 — 0.1% from 164 appearances08/14 — 0.1% from 86 appearances08/15 — 0.1% from 231 appearances08/16 — 0.2% from 104 appearances08/17 — 0.1% from 206 appearances08/19 — 0.3% from 1,213 appearances08/20 — 0.3% from 743 appearances08/21 — 0.2% from 358 appearances08/23 — 0.1% from 156 appearances08/25 — 0.2% from 211 appearances
0.1%08/05 0.2%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 168 maps.

MapWin rateGamesTrust
Hot Tubs Heist 56.1%
296 40
Quintillion Heist 50.4%
2473 72
Eating Good! Heist 53.7%
227 36
Jedna Heist 50.7%
485 48
Photic Doom Heist 52.1%
146 30
Hot Potato Heist 43.2%
387 44

Against whom

Direct duels in Heist: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 29.3% against Nita in Heist. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 49.7% 730 games Melodie 53.4% 133 games Shade 56.8% 74 games Mico 49.3% 361 games 8-Bit 49.0% 351 games Bull 48.2% 386 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 62 43.4% 67.7%
2 zyzly Masters 35 41.7% 77.1%
3 Gluttony Legendary 51 39.9% 62.7%
4 Makkan Legendary 28 39.2% 75.0%
5 ㅤㅤㅤㅤ𝙋𝙧𝙚𝙙⚡ Legendary 21 37.4% 76.2%