Best map: Belle's Rock with 57.2% from 8,901 games.
Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 16 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +9.3 — rewards skill: from Gold to Masters the win rate climbs by 9.3 points (regression 47.4% to 56.6%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps. 1 of 4 rows are too thin for Diamond alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
55.9% | 2173 | 70 | ||
Open Business ![]() |
54.9% | 2583 | 73 | ||
Dueling Beetles ![]() |
50.6% | 2903 | 74 | ||
Parallel Plays +Mythic |
45.5% | 525 | 49 |
Direct duels in Hot Zone: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.8% against Ash in Brawl Ball. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Emz
61.6%
9,380 games
Stu
58.6%
1,574 games
Griff
57.8%
2,412 games
Meg
58.6%
1,484 games
Tick
60.5%
631 games
Doug
57.6%
980 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.