Best map: Hard Rock Mine with 68.8% from 16 games.
Wins late — in Hot Zone 15.6 points better in long rounds than in short ones (59.1% against 43.5%, split at 96 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −5.7 — punishes weak opponents: from Silver to Masters the win rate drops by 5.7 points (regression 56.9% to 51.2%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 21 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
62.5% | 16 | 0 | ||
Out in the Open ![]() |
54.2% | 24 | 3 | ||
Belle's Rock ![]() |
36.4% | 11 | 0 | ||
New Horizons ![]() |
33.3% | 18 | 0 |
Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 29.3% against Nita in Heist. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gray runs in 3 circles — whoever Gray beats beats someone who in turn beats Gray. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
61.6%
12,294 games
Bolt
63.3%
1,391 games
Grom
63.2%
1,365 games
Tick
61.3%
3,259 games
Sprout
61.8%
2,151 games
Doug
61.2%
2,745 games
Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.