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EN

Gray

Support Mythic Ranked · Diamond Knockout
55.7%Win rate in Knockout
26,890Games
100Trust Score
7. of 105Rank in Knockout
−5.5Skill bonus

Best map: Belle's Rock with 57.2% from 8,543 games.

Wins late — in Hot Zone 9.7 points better in long rounds than in short ones (57.4% against 47.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 77.Counter safetyStar rate
Win rate 91.55.7 %
Popularity 90.2.36 %
Breadth 77.33% of maps
Counter safety 87.43.0 %
Star rate 80.26.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 11 earlier days are left out — below 213 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/04 — 55.3% from 215 appearances08/05 — 55.0% from 587 appearances08/06 — 55.3% from 590 appearances08/11 — 48.3% from 232 appearances08/12 — 52.3% from 532 appearances08/13 — 51.8% from 819 appearances08/14 — 53.4% from 952 appearances08/15 — 53.8% from 878 appearances08/16 — 52.0% from 1,110 appearances08/17 — 53.5% from 1,071 appearances08/18 — 54.8% from 995 appearances08/19 — 51.4% from 255 appearances08/20 — 54.5% from 5,283 appearances08/21 — 55.4% from 6,980 appearances08/22 — 55.5% from 4,658 appearances08/23 — 55.9% from 3,388 appearances08/24 — 57.1% from 4,003 appearances08/25 — 56.9% from 2,578 appearances
55.3%08/04 56.9%08/25

Pick rate

08/04 — 0.8% from 215 appearances08/05 — 0.7% from 587 appearances08/06 — 0.8% from 590 appearances08/11 — 1.6% from 232 appearances08/12 — 1.4% from 532 appearances08/13 — 1.5% from 819 appearances08/14 — 1.5% from 952 appearances08/15 — 1.4% from 878 appearances08/16 — 1.5% from 1,110 appearances08/17 — 1.4% from 1,071 appearances08/18 — 1.3% from 995 appearances08/19 — 1.4% from 255 appearances08/20 — 3.0% from 5,283 appearances08/21 — 2.4% from 6,980 appearances08/22 — 2.3% from 4,658 appearances08/23 — 2.3% from 3,388 appearances08/24 — 2.1% from 4,003 appearances08/25 — 2.0% from 2,578 appearances
0.8%08/04 2.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −5.5 — punishes weak opponents: from Silver to Masters the win rate drops by 5.5 points (regression 56.8% to 51.2%). Higher up he gets outplayed.

Silver — 63.2% from 972 gamesGold — 57.4% from 21,241 gamesDiamond — 55.2% from 35,303 gamesMythic — 52.5% from 170,816 gamesLegendary — 53.4% from 87,726 gamesMasters — 54.4% from 3,822 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Diamond). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 57.2%
8543 91
New Horizons Knockout 56.9%
7398 88
Flaring Phoenix Knockout 54.3%
5824 85
Out in the Open Knockout 53.0%
5125 83

Against whom

Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 29.3% against Nita in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gray runs in 3 circles — whoever Gray beats beats someone who in turn beats Gray. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 61.4% 11,976 games Bolt 63.2% 1,360 games Grom 63.3% 1,316 games Tick 61.3% 3,185 games Sprout 61.9% 2,089 games Doug 61.2% 2,683 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 57 43.8% 70.2%
2 zyzly Masters 35 41.7% 77.1%
3 Gluttony Legendary 48 40.2% 64.6%
4 Makkan Legendary 28 39.3% 75.0%
5 cinbot 🤖 Legendary 24 37.2% 70.8%