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EN

Gray

Support Mythic Ranked · Gold Knockout
57.3%Win rate in Knockout
20,796Games
100Trust Score
5. of 105Rank in Knockout
−5.6Skill bonus

Best map: Belle's Rock with 59.4% from 6,288 games.

Wins late — in Hot Zone 9.7 points better in long rounds than in short ones (57.4% against 47.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 73.Counter safetyStar rate
Win rate 92.57.3 %
Popularity 79.1.17 %
Breadth 73.27% of maps
Counter safety 91.45.2 %
Star rate 80.26.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 67.7% from 96 appearances08/06 — 68.8% from 96 appearances08/20 — 58.9% from 4,243 appearances08/21 — 57.5% from 3,782 appearances08/22 — 55.8% from 3,213 appearances08/23 — 55.5% from 2,694 appearances08/24 — 58.1% from 3,888 appearances08/25 — 57.1% from 2,976 appearances
67.7%08/05 57.1%08/25

Pick rate

08/05 — 0.5% from 96 appearances08/06 — 0.7% from 96 appearances08/20 — 1.2% from 4,243 appearances08/21 — 1.1% from 3,782 appearances08/22 — 1.4% from 3,213 appearances08/23 — 1.3% from 2,694 appearances08/24 — 1.1% from 3,888 appearances08/25 — 1.1% from 2,976 appearances
0.5%08/05 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −5.6 — punishes weak opponents: from Silver to Masters the win rate drops by 5.6 points (regression 56.8% to 51.2%). Higher up he gets outplayed.

Silver — 63.1% from 966 gamesGold — 57.4% from 21,076 gamesDiamond — 55.2% from 35,173 gamesMythic — 52.5% from 170,643 gamesLegendary — 53.4% from 87,631 gamesMasters — 54.4% from 3,818 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 59.4%
6288 86
New Horizons Knockout 58.6%
6129 86
Flaring Phoenix Knockout 55.8%
4231 80
Out in the Open Knockout 53.6%
4148 80

Against whom

Direct duels in Knockout: how Gray does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.9% against Nita in Heist. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gray runs in 3 circles — whoever Gray beats beats someone who in turn beats Gray. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 61.5% 11,893 games Bolt 63.4% 1,355 games Grom 63.4% 1,306 games Tick 61.4% 3,156 games Sprout 61.9% 2,075 games Doug 61.1% 2,652 games

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 57 43.8% 70.2%
2 zyzly Masters 35 41.7% 77.1%
3 Gluttony Legendary 48 40.2% 64.6%
4 Makkan Legendary 28 39.2% 75.0%
5 cinbot 🤖 Legendary 24 37.2% 70.8%