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EN

Gray

Support Mythic Ranked · Bronze
44.7%Win rate across all maps
351Games
43Trust Score
51. of 105Rank by score

Best map: Open Business with 80.0% from 10 games.

Wins late — in Hot Zone 15.8 points better in long rounds than in short ones (59.2% against 43.4%, split at 96 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularity 15.BreadthCounter safetyStar rate
Win rate 54.44.7 %
Popularity 15.0.06 %
Breadth 68.20% of maps
Counter safety 58.28.8 %
Star rate 51.21.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/24, 3 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 25.0% from 60 appearances08/22 — 41.0% from 61 appearances08/24 — 60.5% from 76 appearances
25.0%08/20 60.5%08/24

Pick rate

08/20 — 0.1% from 60 appearances08/22 — 0.1% from 61 appearances08/24 — 0.1% from 76 appearances
0.1%08/20 0.1%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 44.7% from 351 gamesSilver — 56.4% from 2,935 gamesGold — 54.1% from 52,868 gamesDiamond — 52.4% from 82,124 gamesMythic — 50.3% from 378,599 gamesLegendary — 52.6% from 179,623 gamesMasters — 54.7% from 7,798 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Open Business Hot Zone 80.0%
10 0
Hard Rock Mine Gem Grab 64.7%
17 0
Flaring Phoenix Knockout 62.5%
16 0
Hideout Bounty 62.5%
16 0
Safe(r) Zone Heist 64.3%
14 0
Shooting Star Bounty 70.0%
10 0
Out in the Open Knockout 51.9%
27 4
Layer Cake Bounty 54.5%
11 0
Hot Potato Heist 50.0%
12 0
Double Swoosh Gem Grab 50.0%
10 0
Spiraling Out Brawl Ball 50.0%
10 0
Dry Season Bounty 43.8%
16 0
Dueling Beetles Hot Zone 41.7%
12 0
Belle's Rock Knockout 36.4%
11 0
Gem Fort Gem Grab 35.7%
14 0
Undermine Gem Grab 30.0%
10 0
Ring of Fire Hot Zone 30.8%
13 0
New Horizons Knockout 33.3%
18 0
Pinball Dreams Brawl Ball 25.0%
12 0
Safe Zone Heist 29.4%
17 0
Bridge Too Far Heist 16.7%
12 0
Rustic Arcade Gem Grab 25.0%
20 0

Who beats Gray and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gray, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NaRu-‘q’ Masters 67 43.1% 65.7%
2 zyzly Masters 35 41.5% 77.1%
3 Gluttony Legendary 51 39.8% 62.7%
4 ._. Legendary 21 39.1% 85.7%
5 Makkan Legendary 28 39.0% 75.0%