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EN

Griff

Controller Epic Ranked · Diamond Parallel Plays Hot Zone
47.4%Win rate on Parallel Plays
7,907Games here
2.7%Pick rate
89Trust Score
32. of 105Rank on this map
+9.7Skill bonus

Wins early — in Heist 1.5 points better in short rounds than in long ones (51.5% against 49.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 71.Star rate
Win rate 81.53.8 %
Popularity 98.5.13 %
Breadth 94.60% of maps
Counter safety 71.39.0 %
Star rate 93.32.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Parallel Plays. 08/04 to 08/26, 18 days. 11 earlier days are left out — below 129 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Win rate

08/04 — 42.5% from 167 appearances08/05 — 49.6% from 565 appearances08/06 — 46.2% from 489 appearances08/12 — 47.1% from 323 appearances08/13 — 42.7% from 433 appearances08/14 — 46.3% from 477 appearances08/15 — 45.7% from 446 appearances08/16 — 46.9% from 552 appearances08/17 — 46.7% from 685 appearances08/18 — 46.6% from 607 appearances08/19 — 44.2% from 138 appearances08/20 — 46.7% from 1,088 appearances08/21 — 47.6% from 1,936 appearances08/22 — 47.6% from 1,294 appearances08/23 — 45.6% from 1,042 appearances08/24 — 47.1% from 1,307 appearances08/25 — 49.2% from 1,091 appearances08/26 — 49.7% from 149 appearances
42.5%08/04 49.7%08/26

Pick rate

08/04 — 2.7% from 167 appearances08/05 — 2.9% from 565 appearances08/06 — 2.5% from 489 appearances08/12 — 3.5% from 323 appearances08/13 — 3.2% from 433 appearances08/14 — 3.2% from 477 appearances08/15 — 2.9% from 446 appearances08/16 — 3.2% from 552 appearances08/17 — 3.7% from 685 appearances08/18 — 3.3% from 607 appearances08/19 — 3.1% from 138 appearances08/20 — 2.5% from 1,088 appearances08/21 — 2.7% from 1,936 appearances08/22 — 2.6% from 1,294 appearances08/23 — 2.8% from 1,042 appearances08/24 — 2.8% from 1,307 appearances08/25 — 2.9% from 1,091 appearances08/26 — 3.0% from 149 appearances
2.7%08/04 3.0%08/26

Across the ranks

Win rate per rank tier on Parallel Plays — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.7 — rewards skill: from Bronze to Masters the win rate climbs by 9.7 points (regression 41.9% to 51.6%). The higher the tier, the better he does.

Bronze — 26.8% from 317 gamesSilver — 40.8% from 862 gamesGold — 46.6% from 10,944 gamesDiamond — 46.9% from 13,031 gamesMythic — 48.3% from 86,874 gamesLegendary — 49.8% from 31,281 gamesMasters — 55.0% from 931 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Hot Zone: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.0% 3,322 games Tick 62.4% 12,573 games Kenji 61.6% 5,725 games Bo 60.3% 20,199 games Doug 61.2% 3,784 games Bibi 59.8% 7,137 games

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.4% 78.4%
2 Elias!? Masters 25 40.2% 84.0%
3 𝓗𝓾𝓰𝓸🪽 Masters 43 40.2% 67.4%
4 FSE|member5 Diamond 41 40.1% 68.3%
5 зохор прайм🤍でっ Legendary 41 40.1% 68.3%