For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Crystal Clearing. 08/06 to 08/20, 6 days. 4 earlier days are left out — below 128 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/20.
Direct duels in Bounty: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Crystal Clearing. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Griff runs in 2 circles — whoever Griff beats beats someone who in turn beats Griff. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
67.7%
1,261 games
Tick
53.8%
2,643 games
Brock
52.5%
6,404 games
Mortis
52.6%
2,983 games
Bo
54.0%
977 games
Edgar
51.7%
7,128 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NAVI@? | Mythic | 20 | 39.1% | 85.0% |
| 2 | dk | Mythic | 21 | 38.7% | 81.0% |
| 3 | 이상한 청년 | Diamond | 24 | 38.4% | 75.0% |
| 4 | Hajime Kashimo | Legendary | 22 | 38.2% | 77.3% |
| 5 | Safezy 🍥 | Legendary | 29 | 38.2% | 69.0% |