Best map: Sneaky Fields with 48.9% from 223 games.
Wins early — in Heist 2.7 points better in short rounds than in long ones (52.0% against 49.3%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/04 to 08/20, 4 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/20.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −1.5 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
48.9% | 223 | 36 | ||
Gem Fort ![]() |
49.1% | 173 | 32 | ||
Crystal Arcade prev. season |
59.3% | 27 | 4 | ||
Pinball Dreams ![]() |
47.7% | 195 | 34 | ||
Open Business ![]() |
46.2% | 169 | 32 | ||
Center Stage ![]() |
45.7% | 186 | 33 | ||
Hot Potato ![]() |
43.4% | 173 | 32 | ||
Layer Cake ![]() |
41.7% | 139 | 29 | ||
Double Swoosh ![]() |
41.5% | 176 | 33 | ||
Triple Dribble ![]() |
41.3% | 167 | 32 | ||
Spiraling Out ![]() |
41.1% | 214 | 35 | ||
Deathcap Trap prev. season |
31.3% | 32 | 7 | ||
Ring of Fire ![]() |
40.6% | 180 | 33 | ||
Hideout ![]() |
39.4% | 132 | 28 | ||
Undermine ![]() |
39.9% | 163 | 31 | ||
Kaboom Canyon ![]() |
39.1% | 133 | 28 | ||
Dueling Beetles ![]() |
39.7% | 174 | 32 | ||
Pit Stop ![]() |
39.4% | 170 | 32 | ||
Rustic Arcade ![]() |
39.3% | 168 | 32 | ||
Hard Rock Mine ![]() |
38.5% | 161 | 31 | ||
Safe(r) Zone ![]() |
38.1% | 160 | 31 | ||
Belle's Rock ![]() |
36.4% | 110 | 26 | ||
Out in the Open ![]() |
36.4% | 129 | 28 | ||
Shooting Star ![]() |
36.2% | 127 | 28 | ||
Dry Season ![]() |
35.4% | 130 | 28 | ||
Safe Zone ![]() |
35.6% | 163 | 31 | ||
Flaring Phoenix ![]() |
32.3% | 130 | 28 | ||
Parallel Plays ![]() |
29.8% | 121 | 27 | ||
Bridge Too Far ![]() |
30.0% | 130 | 28 | ||
New Horizons ![]() |
24.4% | 135 | 29 |
Direct duels across all ranked maps: how Griff does when that brawler is on the enemy team. Computed for Silver.
Worst case: 25.0% against Kaze in Heist. On average the worst case sits at 23.0%.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team — which combination wins. Computed for Silver.
Kaze
62.5%
469 games
Trunk
67.0%
176 games
Edgar
57.9%
737 games
Nori
59.6%
230 games
Bo
63.5%
115 games
Willow
57.8%
192 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list