Wins early — in Heist 2.7 points better in short rounds than in long ones (52.0% against 49.3%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Only Crystal Arcade. 08/05 to 08/18, 9 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.1 — punishes weak opponents: from Gold to Masters the win rate drops by 6.1 points (regression 55.8% to 49.7%). Higher up he gets outplayed.
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.