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Griff

Controller Epic Ranked · Legendary Deathcap Trap Gem Grab
49.0%Win rate on Deathcap Trap
39,226Games here
6.5%Pick rate
100Trust Score
37. of 105Rank on this map
−7.2Skill bonus

Wins early — in Heist 1.5 points better in short rounds than in long ones (51.5% against 49.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win rate 70.PopularityBreadthCounter safetyStar rate
Win rate 70.51.6 %
Popularity 93.2.58 %
Breadth 80.23% of maps
Counter safety 92.40.9 %
Star rate 90.33.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/03 to 08/19, 17 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Win rate

08/03 — 48.8% from 553 appearances08/04 — 48.6% from 2,113 appearances08/05 — 48.8% from 4,461 appearances08/06 — 47.7% from 2,213 appearances08/07 — 48.2% from 1,050 appearances08/08 — 47.2% from 1,167 appearances08/09 — 45.6% from 1,401 appearances08/10 — 48.0% from 3,607 appearances08/11 — 49.4% from 6,800 appearances08/12 — 50.3% from 4,610 appearances08/13 — 50.6% from 2,681 appearances08/14 — 50.8% from 1,899 appearances08/15 — 48.3% from 1,575 appearances08/16 — 47.3% from 1,640 appearances08/17 — 48.9% from 1,311 appearances08/18 — 51.4% from 1,437 appearances08/19 — 48.5% from 480 appearances
48.8%08/03 48.5%08/19

Pick rate

08/03 — 8.7% from 553 appearances08/04 — 7.5% from 2,113 appearances08/05 — 7.0% from 4,461 appearances08/06 — 6.7% from 2,213 appearances08/07 — 6.9% from 1,050 appearances08/08 — 6.6% from 1,167 appearances08/09 — 6.6% from 1,401 appearances08/10 — 6.5% from 3,607 appearances08/11 — 6.5% from 6,800 appearances08/12 — 6.1% from 4,610 appearances08/13 — 6.1% from 2,681 appearances08/14 — 6.2% from 1,899 appearances08/15 — 6.2% from 1,575 appearances08/16 — 6.3% from 1,640 appearances08/17 — 6.0% from 1,311 appearances08/18 — 6.5% from 1,437 appearances08/19 — 6.2% from 480 appearances
8.7%08/03 6.2%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.2 — punishes weak opponents: from Gold to Masters the win rate drops by 7.2 points (regression 54.5% to 47.4%). Higher up he gets outplayed.

Gold — 57.1% from 301 gamesDiamond — 52.3% from 7,873 gamesMythic — 51.0% from 123,654 gamesLegendary — 49.0% from 39,226 gamesMasters — 49.9% from 1,059 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Griff counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.3% 9,506 games Doug 61.4% 2,472 games Ash 59.1% 5,459 games Bo 57.8% 17,416 games Bibi 58.0% 7,543 games Bull 57.7% 6,540 games

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.3% 78.4%
2 FlorikXx21 Legendary 26 40.6% 84.6%
3 4a1a🤍 Hristow Masters 54 40.2% 63.0%
4 Elias!? Masters 25 40.1% 84.0%
5 𝓗𝓾𝓰𝓸🪽 Masters 43 40.1% 67.4%