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Griff

Controller Epic Ranked · Mythic Deathcap Trap Gem Grab
51.0%Win rate on Deathcap Trap
123,654Games here
6.2%Pick rate
100Trust Score
20. of 105Rank on this map
−7.2Skill bonus

Wins early — in Heist 2.9 points better in short rounds than in long ones (53.1% against 50.1%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 55.Counter safetyStar rate
Win rate 73.49.9 %
Popularity 83.1.22 %
Breadth 55.14% of maps
Counter safety 91.40.4 %
Star rate 91.34.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Deathcap Trap. 08/04 to 08/19, 16 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 49.1% from 1,549 appearances08/05 — 50.4% from 5,828 appearances08/06 — 50.0% from 3,794 appearances08/07 — 49.2% from 972 appearances08/08 — 50.8% from 951 appearances08/09 — 46.2% from 931 appearances08/10 — 47.9% from 2,764 appearances08/11 — 50.7% from 9,639 appearances08/12 — 50.8% from 15,001 appearances08/13 — 50.8% from 14,731 appearances08/14 — 50.3% from 13,978 appearances08/15 — 52.0% from 12,609 appearances08/16 — 52.0% from 12,782 appearances08/17 — 51.5% from 12,918 appearances08/18 — 51.7% from 11,717 appearances08/19 — 52.4% from 3,044 appearances
49.1%08/04 52.4%08/19

Pick rate

08/04 — 6.7% from 1,549 appearances08/05 — 6.6% from 5,828 appearances08/06 — 6.2% from 3,794 appearances08/07 — 6.5% from 972 appearances08/08 — 6.7% from 951 appearances08/09 — 6.2% from 931 appearances08/10 — 6.7% from 2,764 appearances08/11 — 6.5% from 9,639 appearances08/12 — 6.3% from 15,001 appearances08/13 — 6.2% from 14,731 appearances08/14 — 6.2% from 13,978 appearances08/15 — 5.9% from 12,609 appearances08/16 — 6.0% from 12,782 appearances08/17 — 6.1% from 12,918 appearances08/18 — 6.3% from 11,717 appearances08/19 — 6.1% from 3,044 appearances
6.7%08/04 6.1%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.2 — punishes weak opponents: from Gold to Masters the win rate drops by 7.2 points (regression 54.5% to 47.4%). Higher up he gets outplayed.

Gold — 57.1% from 301 gamesDiamond — 52.3% from 7,873 gamesMythic — 51.0% from 123,654 gamesLegendary — 49.0% from 39,226 gamesMasters — 49.9% from 1,059 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers together — not for your tier alone.

Counters

Griff counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 68.1% 5,220 games Doug 61.3% 1,269 games Bibi 58.4% 3,899 games Ash 58.6% 2,929 games Bo 57.4% 8,337 games Edgar 56.7% 19,555 games

Who plays him best

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 dk Mythic 20 39.0% 85.0%
2 NAVI@? Mythic 20 39.0% 85.0%
3 이상한 청년 Diamond 24 38.3% 75.0%
4 Safezy 🍥 Legendary 29 38.1% 69.0%
5 Hajime Kashimo Legendary 22 38.1% 77.3%