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← Overview

Griff

Controller Epic Ranked · Diamond Hot Potato Heist
52.9%Win rate on Hot Potato
10,984Games here
4.8%Pick rate
94Trust Score
11. of 105Rank on this map

Wins early — in Heist 2.5 points better in short rounds than in long ones (52.6% against 50.1%, split at 86 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 60.
Win rate 77.51.3 %
Popularity 93.3.91 %
Breadth 92.57% of maps
Counter safety 83.39.6 %
Star rate 60.17.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/04 to 08/24, 17 days. 10 earlier days are left out — below 157 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 48.0% from 325 appearances08/05 — 51.5% from 816 appearances08/06 — 50.4% from 796 appearances08/11 — 44.9% from 158 appearances08/12 — 49.9% from 393 appearances08/13 — 50.2% from 627 appearances08/14 — 53.8% from 669 appearances08/15 — 49.7% from 733 appearances08/16 — 49.2% from 784 appearances08/17 — 53.8% from 885 appearances08/18 — 55.8% from 810 appearances08/19 — 51.0% from 204 appearances08/20 — 54.4% from 2,127 appearances08/21 — 52.2% from 3,550 appearances08/22 — 54.0% from 2,350 appearances08/23 — 51.8% from 1,710 appearances08/24 — 51.7% from 1,247 appearances
48.0%08/04 51.7%08/24

Pick rate

08/04 — 5.0% from 325 appearances08/05 — 4.3% from 816 appearances08/06 — 4.2% from 796 appearances08/11 — 4.5% from 158 appearances08/12 — 4.3% from 393 appearances08/13 — 4.6% from 627 appearances08/14 — 4.5% from 669 appearances08/15 — 4.7% from 733 appearances08/16 — 4.5% from 784 appearances08/17 — 4.6% from 885 appearances08/18 — 4.5% from 810 appearances08/19 — 4.3% from 204 appearances08/20 — 5.0% from 2,127 appearances08/21 — 4.9% from 3,550 appearances08/22 — 4.7% from 2,350 appearances08/23 — 5.0% from 1,710 appearances08/24 — 5.0% from 1,247 appearances
5.0%08/04 5.0%08/24

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 45.5% from 780 gamesGold — 52.2% from 12,514 gamesDiamond — 52.3% from 18,418 gamesMythic — 51.9% from 129,553 gamesLegendary — 52.0% from 42,807 gamesMasters — 52.9% from 1,154 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 65.7% 16,788 games Mico 61.3% 11,814 games Bull 59.4% 5,800 games Chuck 58.6% 9,226 games Edgar 57.9% 26,044 games Bibi 59.0% 3,145 games

Who plays him best

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 ❤️‍🔥AmitaiX🥀 Legendary 24 40.9% 83.3%
2 Hajime Kashimo Legendary 35 40.1% 68.6%
3 NAVI@? Mythic 20 39.8% 85.0%
4 Will Smith 💸 Legendary 25 39.6% 76.0%
5 Safezy 🍥 Masters 39 39.4% 64.1%