Wins early — in Heist 2.7 points better in short rounds than in long ones (52.4% against 49.7%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Only Layer Cake. 08/05 to 08/18, 8 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed for Diamond.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Tick
56.0%
857 games
Bolt
61.6%
164 games
Grom
52.2%
490 games
Sprout
56.1%
157 games
Lily
52.0%
323 games
Carl
54.1%
185 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ϟ|ζE͢zeeiy!💘 | Legendary | 44 | 52.2% | 79.5% |
| 2 | 𝓐𝓻𝓲𝓲𝔁𝜗𝜚 | Legendary | 73 | 52.0% | 69.9% |
| 3 | EDSAMK | Legendary | 44 | 51.4% | 77.3% |
| 4 | 우신탕 | Mythic | 27 | 51.0% | 88.9% |
| 5 | Whuvotibiterver | Legendary | 58 | 50.8% | 70.7% |