Wins early — in Heist 2.7 points better in short rounds than in long ones (52.0% against 49.3%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Only Rustic Arcade. 08/05 to 08/18, 9 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Rustic Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.3 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.3 points (regression 52.9% to 50.6%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Rustic Arcade. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Diamond yet.
Nori
61.9%
63 games
Edgar
54.1%
148 games
Emz
51.9%
77 games
Kaze
50.5%
95 games
Crow
50.8%
61 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.