Wins early — in Heist 2.7 points better in short rounds than in long ones (52.4% against 49.7%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Only Safe Zone. 08/05 to 08/18, 8 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +1.7 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
64.6%
1,341 games
Mico
63.7%
1,076 games
Chuck
59.4%
893 games
Jessie
55.9%
2,212 games
Carl
59.2%
529 games
Edgar
55.4%
2,243 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝓐𝓻𝓲𝓲𝔁𝜗𝜚 | Legendary | 73 | 52.0% | 69.9% |
| 2 | EDSAMK | Legendary | 44 | 51.4% | 77.3% |
| 3 | ϟ|ζE͢zeeiy!💘 | Legendary | 46 | 51.3% | 76.1% |
| 4 | 우신탕 | Mythic | 27 | 50.9% | 88.9% |
| 5 | Whuvotibiterver | Legendary | 58 | 50.8% | 70.7% |