Wins early — in Heist 2.5 points better in short rounds than in long ones (52.6% against 50.1%, split at 86 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Only Triple Dribble. 08/05 to 08/24, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.5 — punishes weak opponents: from Silver to Masters the win rate drops by 6.5 points (regression 54.7% to 48.2%). Higher up he gets outplayed.
Direct duels in Brawl Ball: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
Griff counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Jacky
67.5%
1,200 games
Bibi
62.2%
17,216 games
Doug
62.6%
3,275 games
Bull
59.6%
12,012 games
Frank
58.8%
10,908 games
Ash
59.2%
4,387 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Hajime Kashimo | Legendary | 33 | 40.7% | 72.7% |
| 2 | WSGAY | Legendary | 22 | 39.7% | 81.8% |
| 3 | NAVI@? | Mythic | 20 | 39.6% | 85.0% |
| 4 | Safezy 🍥 | Masters | 34 | 39.4% | 67.6% |
| 5 | 4a1a🤍 Hristow | Masters | 30 | 39.2% | 70.0% |