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← Overview

Griff

Controller Epic Ranked · Diamond Undermine Gem Grab
53.1%Win rate on Undermine
5,352Games here
4.2%Pick rate
84Trust Score
10. of 105Rank on this map
−6.4Skill bonus

History

Only Undermine. 08/04 to 08/21, 14 days. 11 earlier days are left out — below 91 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 57.0% from 272 appearances08/05 — 52.8% from 925 appearances08/06 — 50.3% from 847 appearances08/11 — 53.3% from 165 appearances08/12 — 49.4% from 443 appearances08/13 — 51.3% from 661 appearances08/14 — 54.1% from 690 appearances08/15 — 56.8% from 805 appearances08/16 — 52.4% from 865 appearances08/17 — 52.8% from 937 appearances08/18 — 54.1% from 865 appearances08/19 — 53.1% from 228 appearances08/20 — 52.6% from 2,193 appearances08/21 — 53.4% from 3,159 appearances
57.0%08/04 53.4%08/21

Pick rate

08/04 — 4.4% from 272 appearances08/05 — 4.7% from 925 appearances08/06 — 4.5% from 847 appearances08/11 — 4.7% from 165 appearances08/12 — 4.8% from 443 appearances08/13 — 4.9% from 661 appearances08/14 — 4.7% from 690 appearances08/15 — 5.0% from 805 appearances08/16 — 4.9% from 865 appearances08/17 — 4.9% from 937 appearances08/18 — 4.9% from 865 appearances08/19 — 4.7% from 228 appearances08/20 — 5.4% from 2,193 appearances08/21 — 5.5% from 3,159 appearances
4.4%08/04 5.5%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.4 — punishes weak opponents: from Silver to Masters the win rate drops by 6.4 points (regression 55.8% to 49.5%). Higher up he gets outplayed.

Silver — 45.1% from 348 gamesGold — 55.1% from 7,425 gamesDiamond — 53.0% from 13,288 gamesMythic — 52.1% from 129,175 gamesLegendary — 50.4% from 39,229 gamesMasters — 52.5% from 962 games
SilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Griff does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 70.0% 2,921 games Bibi 59.7% 2,092 games Ash 60.3% 1,419 games Edgar 57.5% 10,983 games Bo 57.9% 4,402 games Starr Nova 57.0% 3,733 games

Who plays him best

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 이상한 청년 Diamond 23 36.2% 73.9%
2 _4q0l.x Diamond 27 35.6% 66.7%
3 FSE|member5 Diamond 23 35.3% 69.6%
4 764628 Diamond 22 34.7% 68.2%
5 ピック指示お願いします Diamond 23 34.4% 65.2%